2008年8月14日星期四

2008年8月12日星期二

Motion Capture - What is it?-----c3motion

Motion capture is defined as "The creation of a 3D representation of a live performance." in the book Understanding Motion Capture for Computer Animation and Video Games by Alberto Menache. This is in contrast to animation that is created 'by hand' through a process known as keyframing.
Motion capture (AKA Mocap) used to be considered a fairly controversial tool for creating animation. In the early days, the effort required to 'clean up' motion capture data often took as long as if the animation was created by an animator, from scratch. Thanks to hard work by the manufacturers of motion capture systems as well as numerous software developers, motion capture has become a feasible tool for the generation of animation.
Software tools for working with motion-captured data, such as MotionBuilder , have evolved to the point where animators now have the means to edit and blend takes from multiple capture sessions and mix and match them with keyframed animation techniques; allowing great control of style and quality of final output, for anything ranging from realistic to 'cartoony' motion.
www.c3motion.com

c3motion motion capture

C3motion Analysis Laboratory is the most sophisticated motion
capture, analysis and experimental center in Asia. With the world most
advanced motion capture and analysis technology, the center is constructing a
comprehensive database of various motions, which enables the center to offer
full range professional and custom-made services to animation, movies and
education industries.
www.c3motion.com

The 3D-database of Chinese Intangible Cultue---c3motion

“The 3D-database of Chinese Intangible Cultue,” via a 3D database trading
platform provided by C3Motion.com, initiates a space for the collaboration
and exchange of the creative works of animation. The objective of
C3Motion.com is to provide a borderless services and resource sharing network
for the Chinese cultural industry. The database collects various vanishing
artistic human motions from extinctive traditions and classical in addition
to various modern sport, fighting, dancing and artistic motions. This
database is essential in providing the source data for creation of video
animations, formulation of 3D electronic games, publishing of educational
materials, and protection of the Chinese cultural art from extinction. To
large extent, it eliminates the technical difficulties and reduces the cost
to produce animations in general
www.c3motion.com